

[untitled] - Tagging System
[untitled] - Tagging System
SUMMARY
SUMMARY
With this case study, I wanted to challenge myself to
create a plausible feature for [untitled] users. I found
an opportunity where I could create a tagging system
where users can keep track of the state of their records.
MY ROLE
MY ROLE
UX Design
Prototyping
Research
TOOLS
TOOLS
Figma
Paper & pencil
DATE
DATE
June 2025
Problem
Problem
Artists and producers often juggle dozens of ideas and projects. They try to mentally track current statuses of records. It’s hard to stay organized, and notes get lost in the noise.
The current Nintendo Switch home screen is functional, but many users find it soulless. It lacks the charm and emotional delight found in past Nintendo consoles like the DS or Wii.
How might we reduce friction in the music creation process?
What if we enabled musicians to easily tag the status of
their records?
How might we reduce friction in the music
creation process? What if we enabled musicians
to easily tag the status of their records?
Solution
Solution
Design a system within [untitled] that helps users visually and functionally track the state of records without
disrupting their flow.
A redesigned home screen that blends modern UI principles with nostalgic elements: playful
microinteractions, customizable backgrounds, and improved game navigation, bringing back
the magic.
A redesigned home screen that blends modern UI principles with nostalgic elements: playful microinteractions, customizable backgrounds, and improved game navigation, bringing back the magic.
Research & Insights
Research & Insights
Before I landed on my idea, I explored Reddit forums and Twitter (now X) to identify commonly requested features from [untitled] users. As a musician myself, I also decided to reflect on my own experiences with music creation to identify pain points and discover opportunities for improvement within [untitled].
Before I landed on my idea, I explored Reddit forums and Twitter (now X) to identify commonly requested features from [untitled] users. As a musician myself, I also decided to reflect on my own experiences with music creation to identify pain points and discover opportunities for improvement within [untitled].
Key Findings
Key Findings
Combining external insights with my own personal experience led me to focus on crafting a feature
which reduces friction in the music creation process.
Combining external insights with my own personal experience led me to focus on crafting a feature which reduces friction in the music creation process.
Combining external insights with my own personal experience led me to focus on crafting a feature
which reduces friction in the music
creation process.
Final Designs
Final Designs
Before I started designing, I first took note of [untitled]’s design patterns. [untitled] leans toward a minimal, clean, and tactile aesthetic with fluid animations. These design patterns guided my approach to integrating the tagging system, ensuring this new system aligned with the existing experience.
Before I started designing, I first took note of [untitled]’s design patterns. [untitled] leans toward a minimal, clean, and tactile aesthetic with fluid animations. These design patterns guided my approach to integrating the tagging system, ensuring this new system aligned with the existing experience.
PART 01
Tag Design
The tag shapes are modelled after [untitled]’s existing pill components to maintain visual consistency. These tags are designed to be quickly scannable and color coded based on the stage of the record, providing clarity at a glance.
The tag shapes are modelled after [untitled]’s existing pill components to maintain visual consistency. These tags are designed to be quickly scannable and color coded based on the stage of the record, providing clarity at a glance.



Color coded pill designs for the tags
Color coded pill designs for the tags
PART 02
What’s the Current Status prompt
Once a user swipes a song, a bar prompting, “What’s the current status?”, invites the user to select one of four key stages in the music lifecycle.
Once a user swipes a song, a bar prompting, “What’s the current status?”, invites the user to select one of four key stages in the music lifecycle.
Users have four options: recording, production, finalizing, completed
In this version, the background adapts to the dominant color of the selected game and features animated shapes.
Note:
These stages were identified through research as the most relevant stages in a musician’s workflow.
PART 03
Final Tag Design in action
Tags are displayed beneath each song in their respective colors, quickly informing the user of the record's current status.
Tags are displayed beneath each song in their respective colors, quickly informing the user of the record's current status.



Success Metrics
Success Metrics
If I were to test my designs, here are a few metrics I’d use to measure how successful the new feature is:
If I were to test my designs, here are a few metrics I’d use to measure how successful the new feature is:
I.
I.
Users apply each tag during every
stage of the music creation lifecycle.
Users apply each tag during every
stage of the music creation lifecycle.
II.
II.
Users find their creative process
more organized.
Users find their creative process
more organized.
III.
III.
Users are still using the tagging
feature after 30 days.
Users are still using the tagging
feature after 30 days.
Learnings
Learnings
As a musician myself, I understand how messy the process can be. Even having a small feature that aims to reduce friction can still make a big difference. This project reinforced my belief on the value of designing tools that support and ease the creative process.
As a musician myself, I understand how messy the process can be. Even having a small feature that aims to reduce friction can still make a big difference. This project reinforced my belief on the value of designing tools that support and ease the creative process.
What's Next?
What's Next?
I believe this feature can be a strong tool in an artist's creative process. I'm excited to continue developing this idea while learning more about tactile, clean design. By extending [untitled]'s existing design patterns, I aim to further enhance the design and improve the overall user experience.
I believe this feature can be a strong tool in an artist's creative process. I'm excited to continue developing this idea while learning more about tactile, clean design. By extending [untitled]'s existing design patterns, I aim to further enhance the design and improve the overall user experience.
Thank you for reading!
Thank you for reading!
Thank you for reading!